SpeedDate.com

Case Study: Gamifying the Digital Dating Experience.

Role: Lead UX designer, brand designer, and usability tester.

Problem

  • Users abandon the app after initial interactions.
  • Users are not finding the app experience engaging or enjoyable enough to stay active and invested.

Solution

  1. Profile Completion Rewards: Users earned badges and points for fully completing their profiles, including adding photos and answering personality questions. This encouraged users to provide more detailed information, enhancing match quality.
  2. Daily Challenges and Quests: Introduced daily challenges that rewarded users for activities like sending a message, liking profiles, and updating their status. This encouraged regular app usage.
  3. Achievement Badges: Awarded badges for milestones such as the number of matches, successful dates, and trying new features. This provided users with a sense of accomplishment.
  4. Referral Bonuses: Offered rewards for users who referred friends to the app, encouraging word-of-mouth growth.

Results

  • Huge increase in daily active users.
  • Reduction in user churn within the first three months of implementation.
  • The app became the #1 Dating App with 4-stars based on 1600+ ratings in iTunes.
  • Positive user feedback, with many users highlighting the gamification features as a reason for their continued use of the app.
  • Generated over 1 million member signups per month since launch.